From 0ade2938f3374d03b722e495f9da3500c171f165 Mon Sep 17 00:00:00 2001 From: Adrien Jaguenet Date: Sun, 28 Sep 2025 11:08:38 +0200 Subject: [PATCH] Use uint32 instead of SDL_Color --- src/common/game_state.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/common/game_state.h b/src/common/game_state.h index 286a996..630135f 100644 --- a/src/common/game_state.h +++ b/src/common/game_state.h @@ -1,7 +1,6 @@ #pragma once #include -#include #include @@ -9,7 +8,7 @@ typedef struct Player { unsigned int id; const char *name; - SDL_Color color; /* 4 bytes */ + guint32 color; /* 4 bytes */ unsigned int power; unsigned int population, max_population;