70 lines
2.5 KiB
Plaintext
70 lines
2.5 KiB
Plaintext
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; Modifying this file:
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; You should not modify this file except to make bugfixes or
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; for other "maintenance". If you want to make custom changes
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; you should create a new datadir subdirectory and copy this file
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; into that directory, and then modify that copy. Then use the
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; command "rulesetdir <mysubdir>" in the server to have freeciv
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; use your new customized file.
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[datafile]
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description = "Default nations data for Freeciv"
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options = "+Freeciv-3.2-ruleset web-compatible"
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format_version = 30
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; This section contains meta information for freeciv-ruledit and freeciv-ruleup
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; to recreate the ruleset file in a form wanted.
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; These have no in-game effect whatsoever.
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[ruledit]
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; Nationlist to add include statement for. If this entry is omitted, all the nations
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; will be saved to nations.ruleset itself.
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nationlist = "default/nationlist.ruleset"
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; List of nations to embed to main nations.ruleset despite separate nationlist
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; being used for other nations.
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embedded_nations = "Barbarian", "Pirate", "Animal Kingdom"
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[compatibility]
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; Initial government for all the nations that do not
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; have it explicitly defined
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default_government = "Despotism"
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[default_traits]
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; Default values for the AI traits. These are used if nation specific
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; value for some trait has not been used. If these default too are
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; not defined, the ultimate default is 50.
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; <trait>_min and <trait>_max give the range from which the trait value
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; is randomly chosen for a given AI player unless 'traitdistribution'
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; server setting is 'FIXED'
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; <trait>_default is the exaxt trait value used when 'traitdistribution'
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; is 'FIXED'. If <trait>_default has not been given, it's set to the
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; midpoint between <trait>_min and <trait>_max.
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; Value of trait "expansionist" defines how much AI wants to settle new territory.
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expansionist_min = 30
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expansionist_max = 90
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expansionist_default = 50
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; Value of trait "trader" defines how much AI wants to establish trade routes.
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trader_min = 30
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trader_max = 90
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trader_default = 50
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; Value of trait "aggressive" defines how easily AI declares war.
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aggressive_min = 30
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aggressive_max = 90
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aggressive_default = 50
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; Value of trait "builder" defines how much AI wants to build buildings
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builder_min = 30
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builder_max = 90
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builder_default = 50
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; Please keep [ruledit] section in sync with these includes
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*include "default/nationlist.ruleset"
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; This ruleset uses model of two separate barbarian nations
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*include "nation/barbarian.ruleset"
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*include "nation/pirate.ruleset"
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*include "nation/animals.ruleset"
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