871 lines
21 KiB
Plaintext
871 lines
21 KiB
Plaintext
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; Modifying this file:
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; You should not modify this file except to make bugfixes or
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; for other "maintenance". If you want to make custom changes,
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; you should create a new datadir subdirectory and copy this file
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; into that directory, and then modify that copy. Then use the
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; command "rulesetdir <mysubdir>" in the server to have freeciv
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; use your new customized file.
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[datafile]
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description = "Civ2Civ3 technology data for Freeciv"
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options = "+Freeciv-3.2-ruleset web-compatible"
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format_version = 30
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[control]
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; Names for custom tech flags. There can be up to 8 of these.
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; name = rule name; In some circumstances user may see this
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; as part of some sentences, so try to make it descriptive
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; and sensible.
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; helptxt = displayed in the help for advances with this flag (optional)
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;flags =
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; { "name", "helptxt"
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; }
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; /* <-- avoid gettext warnings
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;
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; Tech classes:
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;
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; First one is the default one.
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; If there is none, tech classes feature is disabled
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;
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; name = translatable name as seen by user
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; rule_name = (optional) internal name for savegames, rulesets
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; etc; if not present, "name" is used for this
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; purpose too. Since the name used in savegames must
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; not change, if you want to rename an item after a
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; ruleset has been released, you should set
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; "rule_name" to the original value of "name".
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; cost_pct = how much techs of the class cost compared
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; to normal. Default is 100%.
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;
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; */ <-- avoid gettext warnings
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;[techclass_default]
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;name =
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; /* <-- avoid gettext warnings
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;
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; Below: The individual advances, one per section.
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; The number can be variable, up to 400.
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;
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; The actual tag used (the * in [advance_*]) does not matter, except
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; it must be unique within this file, and it may be used in debug
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; output when reading this file.
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;
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; Notes:
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;
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; name = translatable name as seen by user
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; rule_name = (optional) internal name for savegames, rulesets etc; if
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; not present, "name" is used for this purpose too. Since
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; the name used in savegames must not change, if you want
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; to rename an item after a ruleset has been released, you
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; should set "rule_name" to the original value of "name".
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; class = tech class this tech belongs to, if they have been defined.
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; Default is first one defined above.
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; req1, req2 = advances required before researching this one
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; root_req = tech required before acquiring this tech, by any means.
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; All techs with any direct or indirect dependency on this
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; one will *also* have this root_req, as well as their own
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; and any others they inherit.
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; Giving "None" explicitly here prevents a tech from
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; inheriting root_reqs in this way, and stops root_req
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; inheritance through that tech.
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; Specifying a tech's root_req as itself means that the tech
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; can only be acquired by special means (nation's init_techs,
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; scripting, etc).
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; research_reqs = requirements before researching this one. Can have non
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; tech requirements because it is a requirement vector.
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; See doc/README.effects to learn more about requirement
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; vectors.
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; Requiring a tech here instead of in req1, req2 or
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; root_req is not supported yet.
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; Requirements that may become fulfilled during the game
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; when they weren't at the start of the game is not
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; supported yet.
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; flags = special flag strings
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; graphic = icon for technology
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; graphic_alt = alternate icon
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; helptext = optional help text string (set units ruleset for examples)
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; bonus_message = text seen when a player is the first to discover
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; an bonus tech. Must contain '%s' to mark place of the tech
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; gained.
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; cost = if tech_cost_style is set to "Classic+" or "Experimental+",
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; this field is read for information on how much a tech
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; costs.
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;
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; Special values for req1 and req2 are "None" (first section below)
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; and "Never" (never available). If only one tech is required,
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; it should be listed as req1.
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;
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; As well as custom flags defined above, the following flag strings are
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; possible:
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;
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; "Bonus_Tech" = player gets extra tech if reached first
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; "Bridge" = "Settler" unit types can build extras that
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; require bridge when occurring with some other
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; extra. See "bridged_over" extra property in
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; terrain.ruleset.
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; "Build_Airborne" = from now on can build air units (for use by AI)
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; "Claim_Ocean" = Player claims ocean tiles even if they are not
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; adjacent to border source
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; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if
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; they are not adjacent to border source
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;
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; */ <-- avoid gettext warnings
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[advance_advanced_flight]
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name = _("Advanced Flight")
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req1 = "Radio"
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req2 = "Machine Tools"
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flags = ""
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graphic = "a.advanced_flight"
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graphic_alt = "-"
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helptext = _("Enables movement of nuclear units.")
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[advance_alphabet]
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name = _("Alphabet")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.alphabet"
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graphic_alt = "-"
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[advance_amphibious_warfare]
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name = _("Amphibious Warfare")
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req1 = "Engineering"
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req2 = "Tactics"
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flags = ""
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graphic = "a.amphibious_warfare"
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graphic_alt = "-"
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[advance_astronomy]
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name = _("Astronomy")
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req1 = "Mysticism"
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req2 = "Mathematics"
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flags = ""
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graphic = "a.astronomy"
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graphic_alt = "-"
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helptext = _("Increases units' vision when in fortresses.")
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[advance_atomic_theory]
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name = _("Atomic Theory")
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req1 = "Chemistry"
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req2 = "Refrigeration"
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flags = ""
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graphic = "a.atomic_theory"
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graphic_alt = "-"
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[advance_automobile]
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name = _("Automobile")
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req1 = "Combustion"
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req2 = "Steel"
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flags = ""
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graphic = "a.automobile"
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graphic_alt = "-"
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[advance_banking]
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name = _("Banking")
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req1 = "Trade"
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req2 = "The Republic"
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flags = ""
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graphic = "a.banking"
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graphic_alt = "-"
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[advance_bridge_building]
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name = _("Bridge Building")
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req1 = "The Wheel"
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req2 = "Construction"
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flags = "Bridge"
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graphic = "a.bridge_building"
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graphic_alt = "-"
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helptext = _("Allows roads to be built on river tiles.")
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[advance_bronze_working]
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name = _("Bronze Working")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.bronze_working"
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graphic_alt = "-"
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[advance_ceremonial_burial]
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name = _("Ceremonial Burial")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.ceremonial_burial"
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graphic_alt = "-"
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[advance_chemistry]
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name = _("Chemistry")
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req1 = "University"
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req2 = "Medicine"
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flags = ""
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graphic = "a.chemistry"
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graphic_alt = "-"
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[advance_chivalry]
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name = _("Chivalry")
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req1 = "Feudalism"
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req2 = "Horseback Riding"
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flags = ""
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graphic = "a.chivalry"
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graphic_alt = "-"
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[advance_code_of_laws]
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name = _("Code of Laws")
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req1 = "Alphabet"
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req2 = "None"
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flags = ""
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graphic = "a.code_of_laws"
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graphic_alt = "-"
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[advance_combined_arms]
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name = _("Combined Arms")
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req1 = "Mobile Warfare"
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req2 = "Advanced Flight"
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flags = ""
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graphic = "a.combined_arms"
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graphic_alt = "-"
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[advance_combustion]
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name = _("Combustion")
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req1 = "Refining"
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req2 = "Engineering"
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flags = ""
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graphic = "a.combustion"
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graphic_alt = "-"
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[advance_communism]
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name = _("Communism")
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req1 = "Theology"
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req2 = "Industrialization"
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flags = ""
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graphic = "a.communism"
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graphic_alt = "-"
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[advance_computers]
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name = _("Computers")
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req1 = "Miniaturization"
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req2 = "Radio"
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flags = ""
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graphic = "a.computers"
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graphic_alt = "-"
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[advance_conscription]
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name = _("Conscription")
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req1 = "Democracy"
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req2 = "Metallurgy"
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flags = ""
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graphic = "a.conscription"
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graphic_alt = "-"
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[advance_construction]
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name = _("Construction")
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req1 = "Masonry"
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req2 = "Iron Working"
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flags = ""
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graphic = "a.construction"
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graphic_alt = "-"
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helptext = _("\
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Allows Settlers, Migrants, Workers, Engineers, and military infantry \
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units to build forts and fortresses.\
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")
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[advance_currency]
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name = _("Currency")
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req1 = "Bronze Working"
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req2 = "None"
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flags = ""
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graphic = "a.currency"
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graphic_alt = "-"
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[advance_democracy]
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name = _("Democracy")
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req1 = "Banking"
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req2 = "Invention"
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flags = ""
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graphic = "a.democracy"
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graphic_alt = "-"
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[advance_economics]
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name = _("Economics")
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req1 = "Banking"
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req2 = "University"
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flags = ""
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graphic = "a.economics"
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graphic_alt = "-"
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[advance_electricity]
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name = _("Electricity")
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req1 = "Metallurgy"
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req2 = "Theory of Gravity"
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flags = ""
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graphic = "a.electricity"
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graphic_alt = "-"
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helptext = _("\
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Allows irrigation without an adjacent water source, improves the \
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effect of Amphitheaters, and increases city vision radius.\
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")
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[advance_electronics]
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name = _("Electronics")
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req1 = "The Corporation"
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req2 = "Electricity"
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flags = ""
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graphic = "a.electronics"
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graphic_alt = "-"
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[advance_engineering]
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name = _("Engineering")
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req1 = "Electricity"
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req2 = "Steam Engine"
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flags = ""
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graphic = "a.engineering"
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graphic_alt = "-"
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[advance_environmentalism]
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name = _("Environmentalism")
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req1 = "Recycling"
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req2 = "Space Flight"
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flags = ""
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graphic = "a.environmentalism"
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graphic_alt = "-"
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[advance_espionage]
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name = _("Espionage")
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req1 = "Communism"
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req2 = "Democracy"
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flags = ""
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graphic = "a.espionage"
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graphic_alt = "-"
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[advance_explosives]
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name = _("Explosives")
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req1 = "Gunpowder"
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req2 = "Chemistry"
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flags = ""
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graphic = "a.explosives"
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graphic_alt = "-"
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[advance_feudalism]
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name = _("Feudalism")
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req1 = "Iron Working"
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req2 = "Monarchy"
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flags = ""
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graphic = "a.feudalism"
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graphic_alt = "-"
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[advance_flight]
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name = _("Flight")
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req1 = "Combustion"
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req2 = "Tactics"
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flags = "Build_Airborne"
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graphic = "a.flight"
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graphic_alt = "-"
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[advance_fusion_power]
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name = _("Fusion Power")
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req1 = "Superconductors"
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req2 = "Labor Union"
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flags = ""
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graphic = "a.fusion_power"
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graphic_alt = "-"
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helptext = _("Makes it possible for Engineers to transform terrains.")
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[advance_genetic_engineering]
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name = _("Genetic Engineering")
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req1 = "Refrigeration"
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req2 = "The Corporation"
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flags = ""
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graphic = "a.genetic_engineering"
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graphic_alt = "-"
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[advance_guerilla_warfare]
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name = _("Guerilla Warfare")
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req1 = "Communism"
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req2 = "Tactics"
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flags = ""
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graphic = "a.guerilla_warfare"
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graphic_alt = "-"
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[advance_gunpowder]
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name = _("Gunpowder")
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req1 = "Invention"
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req2 = "Feudalism"
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graphic = "a.gunpowder"
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graphic_alt = "-"
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[advance_horseback_riding]
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name = _("Horseback Riding")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.horseback_riding"
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graphic_alt = "-"
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[advance_industrialization]
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name = _("Industrialization")
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req1 = "Railroad"
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req2 = "Banking"
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graphic = "a.industrialization"
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graphic_alt = "-"
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[advance_invention]
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name = _("Invention")
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req1 = "Bridge Building"
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req2 = "Literacy"
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flags = ""
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graphic = "a.invention"
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graphic_alt = "-"
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helptext = _("Halves the upgrade cost of your units.")
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[advance_iron_working]
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name = _("Iron Working")
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req1 = "Bronze Working"
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req2 = "Warrior Code"
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flags = ""
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graphic = "a.iron_working"
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graphic_alt = "-"
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[advance_labor_union]
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name = _("Labor Union")
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req1 = "Communism"
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req2 = "Mobile Warfare"
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flags = ""
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graphic = "a.labor_union"
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graphic_alt = "-"
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[advance_laser]
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name = _("Laser")
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req1 = "Computers"
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req2 = "Nuclear Power"
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flags = ""
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graphic = "a.laser"
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graphic_alt = "-"
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[advance_leadership]
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name = _("Leadership")
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req1 = "Chivalry"
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req2 = "Gunpowder"
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flags = ""
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graphic = "a.leadership"
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graphic_alt = "-"
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[advance_literacy]
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name = _("Literacy")
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req1 = "Writing"
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req2 = "Code of Laws"
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flags = ""
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graphic = "a.literacy"
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graphic_alt = "-"
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[advance_machine_tools]
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name = _("Machine Tools")
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req1 = "Steel"
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req2 = "Tactics"
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flags = ""
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graphic = "a.machine_tools"
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graphic_alt = "-"
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[advance_magnetism]
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name = _("Magnetism")
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req1 = "Seafaring"
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req2 = "Astronomy"
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flags = ""
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graphic = "a.magnetism"
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graphic_alt = "-"
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[advance_map_making]
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name = _("Map Making")
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req1 = "Alphabet"
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req2 = "None"
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flags = ""
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graphic = "a.map_making"
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graphic_alt = "-"
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[advance_masonry]
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name = _("Masonry")
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req1 = "None"
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req2 = "None"
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flags = ""
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graphic = "a.masonry"
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graphic_alt = "-"
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[advance_mass_production]
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name = _("Mass Production")
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req1 = "Automobile"
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req2 = "The Corporation"
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flags = ""
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graphic = "a.mass_production"
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graphic_alt = "-"
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[advance_mathematics]
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name = _("Mathematics")
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req1 = "Alphabet"
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req2 = "Masonry"
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flags = ""
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graphic = "a.mathematics"
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graphic_alt = "-"
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[advance_medicine]
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name = _("Medicine")
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req1 = "Philosophy"
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req2 = "Trade"
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flags = ""
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graphic = "a.medicine"
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graphic_alt = "-"
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; /* xgettext:no-c-format */
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helptext = _("\
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Reduces the risk of plague in your cities by 30% of the base chance \
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(this is additive with the benefits of any buildings).\
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")
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[advance_metallurgy]
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name = _("Metallurgy")
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req1 = "Gunpowder"
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req2 = "Mathematics"
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flags = ""
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graphic = "a.metallurgy"
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graphic_alt = "-"
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[advance_miniaturization]
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name = _("Miniaturization")
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req1 = "Combustion"
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req2 = "Electronics"
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flags = ""
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graphic = "a.miniaturization"
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graphic_alt = "-"
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helptext = _("\
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Allows Settlers, Migrants, Workers, Engineers, and Transports to build \
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oil platforms on Deep Ocean, required to get the bonus from \
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Offshore Platforms.\
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")
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[advance_mobile_warfare]
|
|
name = _("Mobile Warfare")
|
|
req1 = "Automobile"
|
|
req2 = "Machine Tools"
|
|
flags = ""
|
|
graphic = "a.mobile_warfare"
|
|
graphic_alt = "-"
|
|
|
|
[advance_monarchy]
|
|
name = _("Monarchy")
|
|
req1 = "Ceremonial Burial"
|
|
req2 = "Code of Laws"
|
|
flags = ""
|
|
graphic = "a.monarchy"
|
|
graphic_alt = "-"
|
|
|
|
[advance_monotheism]
|
|
name = _("Monotheism")
|
|
req1 = "Astronomy"
|
|
req2 = "Polytheism"
|
|
flags = ""
|
|
graphic = "a.monotheism"
|
|
graphic_alt = "-"
|
|
|
|
[advance_mysticism]
|
|
name = _("Mysticism")
|
|
req1 = "Ceremonial Burial"
|
|
req2 = "None"
|
|
flags = ""
|
|
graphic = "a.mysticism"
|
|
graphic_alt = "-"
|
|
helptext = _("Improves the effect of Temples.")
|
|
|
|
[advance_navigation]
|
|
name = _("Navigation")
|
|
req1 = "Invention"
|
|
req2 = "Physics"
|
|
flags = ""
|
|
graphic = "a.navigation"
|
|
graphic_alt = "-"
|
|
|
|
[advance_nuclear_fission]
|
|
name = _("Nuclear Fission")
|
|
req1 = "Mass Production"
|
|
req2 = "Atomic Theory"
|
|
flags = ""
|
|
graphic = "a.nuclear_fission"
|
|
graphic_alt = "-"
|
|
|
|
[advance_nuclear_power]
|
|
name = _("Nuclear Power")
|
|
req1 = "Nuclear Fission"
|
|
req2 = "Miniaturization"
|
|
flags = ""
|
|
graphic = "a.nuclear_power"
|
|
graphic_alt = "-"
|
|
helptext = _("Gives sea units one extra move.")
|
|
|
|
[advance_philosophy]
|
|
name = _("Philosophy")
|
|
req1 = "Mysticism"
|
|
req2 = "Literacy"
|
|
flags = "Bonus_Tech"
|
|
bonus_message = _("Great philosophers from all the world join \
|
|
your civilization: you learn %s immediately.")
|
|
graphic = "a.philosophy"
|
|
graphic_alt = "-"
|
|
|
|
[advance_physics]
|
|
name = _("Physics")
|
|
req1 = "The Wheel"
|
|
req2 = "Magnetism"
|
|
flags = ""
|
|
graphic = "a.physics"
|
|
graphic_alt = "-"
|
|
|
|
[advance_plastics]
|
|
name = _("Plastics")
|
|
req1 = "Mass Production"
|
|
req2 = "Robotics"
|
|
flags = ""
|
|
graphic = "a.plastics"
|
|
graphic_alt = "-"
|
|
|
|
[advance_polytheism]
|
|
name = _("Polytheism")
|
|
req1 = "Horseback Riding"
|
|
req2 = "Ceremonial Burial"
|
|
flags = ""
|
|
graphic = "a.polytheism"
|
|
graphic_alt = "-"
|
|
|
|
[advance_pottery]
|
|
name = _("Pottery")
|
|
req1 = "None"
|
|
req2 = "None"
|
|
flags = ""
|
|
graphic = "a.pottery"
|
|
graphic_alt = "-"
|
|
|
|
[advance_radio]
|
|
name = _("Radio")
|
|
req1 = "Flight"
|
|
req2 = "Electronics"
|
|
flags = ""
|
|
graphic = "a.radio"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Allows Settlers, Migrants, Workers and Engineers to build airstrips, \
|
|
airbases and buoys. Allows Transports to build buoys.\
|
|
")
|
|
|
|
[advance_railroad]
|
|
name = _("?tech:Railroad")
|
|
req1 = "Steam Engine"
|
|
req2 = "Metallurgy"
|
|
flags = ""
|
|
graphic = "a.railroad"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Allows Settlers, Migrants, Workers and Engineers to upgrade roads to \
|
|
railroads.\
|
|
"), _("\
|
|
For Despotism or Tribal governments, cancels the penalty to worked \
|
|
tiles with output greater than 2 (as if all your cities were always \
|
|
celebrating).\
|
|
")
|
|
|
|
[advance_recycling]
|
|
name = _("Recycling")
|
|
req1 = "Mass Production"
|
|
req2 = "Sanitation"
|
|
flags = ""
|
|
graphic = "a.recycling"
|
|
graphic_alt = "-"
|
|
|
|
[advance_refining]
|
|
name = _("Refining")
|
|
req1 = "Explosives"
|
|
req2 = "Industrialization"
|
|
flags = ""
|
|
graphic = "a.refining"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Allows Settlers, Migrants, Workers and Engineers to upgrade \
|
|
mines to oil wells on Desert and Glacier tiles, for an extra production \
|
|
point.\
|
|
")
|
|
|
|
[advance_refrigeration]
|
|
name = _("Refrigeration")
|
|
req1 = "Sanitation"
|
|
req2 = "Electricity"
|
|
flags = ""
|
|
graphic = "a.refrigeration"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Allows Settlers, Migrants, Workers and Engineers to upgrade \
|
|
irrigation systems to farmland.\
|
|
")
|
|
|
|
[advance_robotics]
|
|
name = _("Robotics")
|
|
req1 = "Mobile Warfare"
|
|
req2 = "Computers"
|
|
flags = ""
|
|
graphic = "a.robotics"
|
|
graphic_alt = "-"
|
|
|
|
[advance_rocketry]
|
|
name = _("Rocketry")
|
|
req1 = "Advanced Flight"
|
|
req2 = "Miniaturization"
|
|
flags = ""
|
|
graphic = "a.rocketry"
|
|
graphic_alt = "-"
|
|
helptext = _("Doubles movement of nuclear units.")
|
|
|
|
[advance_sanitation]
|
|
name = _("Sanitation")
|
|
req1 = "Bridge Building"
|
|
req2 = "Medicine"
|
|
flags = ""
|
|
graphic = "a.sanitation"
|
|
graphic_alt = "-"
|
|
|
|
[advance_seafaring]
|
|
name = _("Seafaring")
|
|
req1 = "Pottery"
|
|
req2 = "Map Making"
|
|
flags = ""
|
|
graphic = "a.seafaring"
|
|
graphic_alt = "-"
|
|
|
|
[advance_space_flight]
|
|
name = _("Space Flight")
|
|
req1 = "Computers"
|
|
req2 = "Rocketry"
|
|
flags = ""
|
|
graphic = "a.space_flight"
|
|
graphic_alt = "-"
|
|
|
|
[advance_stealth]
|
|
name = _("Stealth")
|
|
req1 = "Plastics"
|
|
req2 = "Space Flight"
|
|
flags = ""
|
|
graphic = "a.stealth"
|
|
graphic_alt = "-"
|
|
|
|
[advance_steam_engine]
|
|
name = _("Steam Engine")
|
|
req1 = "Chemistry"
|
|
req2 = "Navigation"
|
|
flags = ""
|
|
graphic = "a.steam_engine"
|
|
graphic_alt = "-"
|
|
|
|
[advance_steel]
|
|
name = _("Steel")
|
|
req1 = "Engineering"
|
|
req2 = "Industrialization"
|
|
flags = ""
|
|
graphic = "a.steel"
|
|
graphic_alt = "-"
|
|
|
|
[advance_superconductors]
|
|
name = _("Superconductors")
|
|
req1 = "Space Flight"
|
|
req2 = "Laser"
|
|
flags = ""
|
|
graphic = "a.superconductors"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Allows Settlers, Migrants, Workers and Engineers to upgrade railroads \
|
|
with maglev.\
|
|
")
|
|
|
|
[advance_tactics]
|
|
name = _("Tactics")
|
|
req1 = "Conscription"
|
|
req2 = "Leadership"
|
|
flags = ""
|
|
graphic = "a.tactics"
|
|
graphic_alt = "-"
|
|
|
|
[advance_the_corporation]
|
|
name = _("The Corporation")
|
|
req1 = "Economics"
|
|
req2 = "Industrialization"
|
|
flags = ""
|
|
graphic = "a.the_corporation"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Halves the corruption of trade related to distance from the capital \
|
|
(or eliminates it for Federation governments).\
|
|
")
|
|
|
|
[advance_the_republic]
|
|
name = _("The Republic")
|
|
req1 = "Code of Laws"
|
|
req2 = "Literacy"
|
|
flags = ""
|
|
graphic = "a.the_republic"
|
|
graphic_alt = "-"
|
|
|
|
[advance_the_wheel]
|
|
name = _("The Wheel")
|
|
req1 = "Horseback Riding"
|
|
req2 = "None"
|
|
flags = ""
|
|
graphic = "a.the_wheel"
|
|
graphic_alt = "-"
|
|
|
|
[advance_theology]
|
|
name = _("Theology")
|
|
req1 = "Philosophy"
|
|
req2 = "Monotheism"
|
|
flags = ""
|
|
graphic = "a.theology"
|
|
graphic_alt = "-"
|
|
helptext = _("Improves the effect of Cathedrals.")
|
|
|
|
[advance_theory_of_gravity]
|
|
name = _("Theory of Gravity")
|
|
req1 = "Physics"
|
|
req2 = "University"
|
|
flags = ""
|
|
graphic = "a.theory_of_gravity"
|
|
graphic_alt = "-"
|
|
|
|
[advance_trade]
|
|
name = _("Trade")
|
|
req1 = "Currency"
|
|
req2 = "Pottery"
|
|
flags = ""
|
|
graphic = "a.trade"
|
|
graphic_alt = "-"
|
|
helptext = _("\
|
|
Halves the waste of production related to distance from the capital.\
|
|
")
|
|
|
|
[advance_university]
|
|
name = _("University")
|
|
req1 = "Mathematics"
|
|
req2 = "Philosophy"
|
|
flags = ""
|
|
graphic = "a.university"
|
|
graphic_alt = "-"
|
|
|
|
[advance_warrior_code]
|
|
name = _("Warrior Code")
|
|
req1 = "None"
|
|
req2 = "None"
|
|
flags = ""
|
|
graphic = "a.warrior_code"
|
|
graphic_alt = "-"
|
|
|
|
[advance_writing]
|
|
name = _("Writing")
|
|
req1 = "Alphabet"
|
|
req2 = "None"
|
|
flags = ""
|
|
graphic = "a.writing"
|
|
graphic_alt = "-"
|