255 lines
6.9 KiB
Plaintext
255 lines
6.9 KiB
Plaintext
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; Modifying this file:
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; You should not modify this file except to make bugfixes or
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; for other "maintenance". If you want to make custom changes
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; you should create a new datadir subdirectory and copy this file
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; into that directory, and then modify that copy. Then use the
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; command "rulesetdir <mysubdir>" in the server to have freeciv
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; use your new customized file.
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[datafile]
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description = "Nation theme data for Freeciv"
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options = "+Freeciv-3.2-ruleset web-compatible"
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format_version = 30
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; /* <-- avoid gettext warnings
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;
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; Nation styles
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;
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; name = translatable name as seen by user
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; rule_name = (optional) internal name for savegames, rulesets etc; if
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; not present, "name" is used for this purpose too. Since
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; the name used in savegames must not change, if you want
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; to rename an item after a ruleset has been released, you
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; should set "rule_name" to the original value of "name".
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;
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; */ <-- avoid gettext warnings
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[style_european]
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name = _("?style:European")
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[style_classical]
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name = _("?style:Classical")
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[style_tropical]
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name = _("?style:Tropical")
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[style_asian]
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name = _("?style:Asian")
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[style_babylonian]
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name = _("?style:Babylonian")
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[style_celtic]
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name = _("?style:Celtic")
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; /* <-- avoid gettext warnings
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;
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; City styles define the way cities are drawn
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;
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; name = translatable name as seen by user
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; rule_name = (optional) internal name for savegames, rulesets etc; if
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; not present, "name" is used for this purpose too. Since
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; the name used in savegames must not change, if you want
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; to rename an item after a ruleset has been released, you
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; should set "rule_name" to the original value of "name".
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; graphic = group of tiles to use, see cities spec for
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; more info on city tiles
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; citizens_graphic = group of citizens tiles to use, see citizens/small
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; spec for more info on citizens tiles
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; reqs = requirements for this city style (see README.effects)
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;
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; */ <-- avoid gettext warnings
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[citystyle_european]
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name = _("?citystyle:European")
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graphic = "city.european"
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graphic_alt = "-"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "European", "Player"
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}
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[citystyle_classical]
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name = _("?citystyle:Classical")
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graphic = "city.classical"
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graphic_alt = "-"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "Classical", "Player"
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}
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[citystyle_tropical]
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name = _("?citystyle:Tropical")
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graphic = "city.tropical"
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graphic_alt = "city.european"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "Tropical", "Player"
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}
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[citystyle_asian]
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name = _("?citystyle:Asian")
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graphic = "city.asian"
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graphic_alt = "city.classical"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "Asian", "Player"
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}
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[citystyle_babylonian]
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name = _("?citystyle:Babylonian")
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graphic = "city.babylonian"
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graphic_alt = "city.classical"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "Babylonian", "Player"
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}
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[citystyle_celtic]
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name = _("?citystyle:Celtic")
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graphic = "city.celtic"
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graphic_alt = "city.european"
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citizens_graphic = "ancient"
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reqs = { "type", "name", "range"
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"Style", "Celtic", "Player"
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}
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[citystyle_industrial]
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name = _("?citystyle:Industrial")
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graphic = "city.industrial"
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graphic_alt = "-"
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citizens_graphic = "industrial"
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reqs = { "type", "name", "range"
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"tech", "Railroad", "Player"
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}
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[citystyle_electric]
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name = _("?citystyle:ElectricAge")
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graphic = "city.electricage"
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graphic_alt = "city.modern"
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citizens_graphic = "electricage"
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reqs = { "type", "name", "range"
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"tech", "Automobile", "Player"
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}
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[citystyle_modern]
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name = _("?citystyle:Modern")
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graphic = "city.modern"
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graphic_alt = "-"
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citizens_graphic = "modern"
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reqs = { "type", "name", "range"
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"tech", "Rocketry", "Player"
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}
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[citystyle_postmodern]
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name = _("?citystyle:PostModern")
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graphic = "city.postmodern"
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graphic_alt = "-"
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citizens_graphic = "postmodern"
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reqs = { "type", "name", "range"
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"tech", "Superconductors", "Player"
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}
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; /* <-- avoid gettext warnings
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;
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; Music styles
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;
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; Order is important. The last one for which activation requirements
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; are fulfilled is the one that plays.
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;
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; music_peaceful = Music to play when nation in peaceful mood
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; music_combat = Music to play when nation in combat mood
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; reqs = requirements to activate the style (see effects.ruleset
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; and README.effects for help on requirements)
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;
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; */ <-- avoid gettext warnings
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[musicstyle_european]
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music_peaceful = "music_european_peace"
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music_combat = "music_european_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "European", "Player"
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}
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[musicstyle_classical]
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music_peaceful = "music_classical_peace"
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music_combat = "music_classical_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "Classical", "Player"
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}
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[musicstyle_tropical]
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music_peaceful = "music_tropical_peace"
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music_combat = "music_tropical_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "Tropical", "Player"
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}
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[musicstyle_asian]
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music_peaceful = "music_asian_peace"
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music_combat = "music_asian_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "Asian", "Player"
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}
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[musicstyle_babylonian]
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music_peaceful = "music_babylonian_peace"
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music_combat = "music_babylonian_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "Babylonian", "Player"
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}
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[musicstyle_celtic]
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music_peaceful = "music_celtic_peace"
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music_combat = "music_celtic_combat"
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reqs =
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{ "type", "name", "range"
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"Style", "Celtic", "Player"
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}
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[musicstyle_renaissance]
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music_peaceful = "music_renaissance_peace"
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music_combat = "music_renaissance_combat"
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reqs =
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{ "type", "name", "range"
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"Tech", "University", "Player"
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}
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[musicstyle_industrial]
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music_peaceful = "music_industrial_peace"
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music_combat = "music_industrial_combat"
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reqs =
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{ "type", "name", "range"
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"Tech", "Railroad", "Player"
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}
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[musicstyle_electricage]
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music_peaceful = "music_electricage_peace"
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music_combat = "music_electricage_combat"
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reqs =
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{ "type", "name", "range"
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"Tech", "Automobile", "Player"
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}
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[musicstyle_modern]
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music_peaceful = "music_modern_peace"
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music_combat = "music_modern_combat"
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reqs =
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{ "type", "name", "range"
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"Tech", "Rocketry", "Player"
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}
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[musicstyle_postmodern]
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music_peaceful = "music_postmodern_peace"
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music_combat = "music_postmodern_combat"
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reqs =
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{ "type", "name", "range"
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"Tech", "Superconductors", "Player"
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}
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