; Modifying this file: ; You should not modify this file except to make bugfixes or ; for other "maintenance". If you want to make custom changes, ; you should create a new datadir subdirectory and copy this file ; into that directory, and then modify that copy. Then use the ; command "rulesetdir " in the server to have freeciv ; use your new customized file. [datafile] description = "Civ2Civ3 technology data for Freeciv" options = "+Freeciv-3.2-ruleset web-compatible" format_version = 30 [control] ; Names for custom tech flags. There can be up to 8 of these. ; name = rule name; In some circumstances user may see this ; as part of some sentences, so try to make it descriptive ; and sensible. ; helptxt = displayed in the help for advances with this flag (optional) ;flags = ; { "name", "helptxt" ; } ; /* <-- avoid gettext warnings ; ; Tech classes: ; ; First one is the default one. ; If there is none, tech classes feature is disabled ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets ; etc; if not present, "name" is used for this ; purpose too. Since the name used in savegames must ; not change, if you want to rename an item after a ; ruleset has been released, you should set ; "rule_name" to the original value of "name". ; cost_pct = how much techs of the class cost compared ; to normal. Default is 100%. ; ; */ <-- avoid gettext warnings ;[techclass_default] ;name = ; /* <-- avoid gettext warnings ; ; Below: The individual advances, one per section. ; The number can be variable, up to 400. ; ; The actual tag used (the * in [advance_*]) does not matter, except ; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; Notes: ; ; name = translatable name as seen by user ; rule_name = (optional) internal name for savegames, rulesets etc; if ; not present, "name" is used for this purpose too. Since ; the name used in savegames must not change, if you want ; to rename an item after a ruleset has been released, you ; should set "rule_name" to the original value of "name". ; class = tech class this tech belongs to, if they have been defined. ; Default is first one defined above. ; req1, req2 = advances required before researching this one ; root_req = tech required before acquiring this tech, by any means. ; All techs with any direct or indirect dependency on this ; one will *also* have this root_req, as well as their own ; and any others they inherit. ; Giving "None" explicitly here prevents a tech from ; inheriting root_reqs in this way, and stops root_req ; inheritance through that tech. ; Specifying a tech's root_req as itself means that the tech ; can only be acquired by special means (nation's init_techs, ; scripting, etc). ; research_reqs = requirements before researching this one. Can have non ; tech requirements because it is a requirement vector. ; See doc/README.effects to learn more about requirement ; vectors. ; Requiring a tech here instead of in req1, req2 or ; root_req is not supported yet. ; Requirements that may become fulfilled during the game ; when they weren't at the start of the game is not ; supported yet. ; flags = special flag strings ; graphic = icon for technology ; graphic_alt = alternate icon ; helptext = optional help text string (set units ruleset for examples) ; bonus_message = text seen when a player is the first to discover ; an bonus tech. Must contain '%s' to mark place of the tech ; gained. ; cost = if tech_cost_style is set to "Classic+" or "Experimental+", ; this field is read for information on how much a tech ; costs. ; ; Special values for req1 and req2 are "None" (first section below) ; and "Never" (never available). If only one tech is required, ; it should be listed as req1. ; ; As well as custom flags defined above, the following flag strings are ; possible: ; ; "Bonus_Tech" = player gets extra tech if reached first ; "Bridge" = "Settler" unit types can build extras that ; require bridge when occurring with some other ; extra. See "bridged_over" extra property in ; terrain.ruleset. ; "Build_Airborne" = from now on can build air units (for use by AI) ; "Claim_Ocean" = Player claims ocean tiles even if they are not ; adjacent to border source ; "Claim_Ocean_Limited" = Oceanic border sources claim ocean tiles even if ; they are not adjacent to border source ; ; */ <-- avoid gettext warnings [advance_advanced_flight] name = _("Advanced Flight") req1 = "Radio" req2 = "Machine Tools" flags = "" graphic = "a.advanced_flight" graphic_alt = "-" helptext = _("Enables movement of nuclear units.") [advance_alphabet] name = _("Alphabet") req1 = "None" req2 = "None" flags = "" graphic = "a.alphabet" graphic_alt = "-" [advance_amphibious_warfare] name = _("Amphibious Warfare") req1 = "Engineering" req2 = "Tactics" flags = "" graphic = "a.amphibious_warfare" graphic_alt = "-" [advance_astronomy] name = _("Astronomy") req1 = "Mysticism" req2 = "Mathematics" flags = "" graphic = "a.astronomy" graphic_alt = "-" helptext = _("Increases units' vision when in fortresses.") [advance_atomic_theory] name = _("Atomic Theory") req1 = "Chemistry" req2 = "Refrigeration" flags = "" graphic = "a.atomic_theory" graphic_alt = "-" [advance_automobile] name = _("Automobile") req1 = "Combustion" req2 = "Steel" flags = "" graphic = "a.automobile" graphic_alt = "-" [advance_banking] name = _("Banking") req1 = "Trade" req2 = "The Republic" flags = "" graphic = "a.banking" graphic_alt = "-" [advance_bridge_building] name = _("Bridge Building") req1 = "The Wheel" req2 = "Construction" flags = "Bridge" graphic = "a.bridge_building" graphic_alt = "-" helptext = _("Allows roads to be built on river tiles.") [advance_bronze_working] name = _("Bronze Working") req1 = "None" req2 = "None" flags = "" graphic = "a.bronze_working" graphic_alt = "-" [advance_ceremonial_burial] name = _("Ceremonial Burial") req1 = "None" req2 = "None" flags = "" graphic = "a.ceremonial_burial" graphic_alt = "-" [advance_chemistry] name = _("Chemistry") req1 = "University" req2 = "Medicine" flags = "" graphic = "a.chemistry" graphic_alt = "-" [advance_chivalry] name = _("Chivalry") req1 = "Feudalism" req2 = "Horseback Riding" flags = "" graphic = "a.chivalry" graphic_alt = "-" [advance_code_of_laws] name = _("Code of Laws") req1 = "Alphabet" req2 = "None" flags = "" graphic = "a.code_of_laws" graphic_alt = "-" [advance_combined_arms] name = _("Combined Arms") req1 = "Mobile Warfare" req2 = "Advanced Flight" flags = "" graphic = "a.combined_arms" graphic_alt = "-" [advance_combustion] name = _("Combustion") req1 = "Refining" req2 = "Engineering" flags = "" graphic = "a.combustion" graphic_alt = "-" [advance_communism] name = _("Communism") req1 = "Theology" req2 = "Industrialization" flags = "" graphic = "a.communism" graphic_alt = "-" [advance_computers] name = _("Computers") req1 = "Miniaturization" req2 = "Radio" flags = "" graphic = "a.computers" graphic_alt = "-" [advance_conscription] name = _("Conscription") req1 = "Democracy" req2 = "Metallurgy" flags = "" graphic = "a.conscription" graphic_alt = "-" [advance_construction] name = _("Construction") req1 = "Masonry" req2 = "Iron Working" flags = "" graphic = "a.construction" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers, Engineers, and military infantry \ units to build forts and fortresses.\ ") [advance_currency] name = _("Currency") req1 = "Bronze Working" req2 = "None" flags = "" graphic = "a.currency" graphic_alt = "-" [advance_democracy] name = _("Democracy") req1 = "Banking" req2 = "Invention" flags = "" graphic = "a.democracy" graphic_alt = "-" [advance_economics] name = _("Economics") req1 = "Banking" req2 = "University" flags = "" graphic = "a.economics" graphic_alt = "-" [advance_electricity] name = _("Electricity") req1 = "Metallurgy" req2 = "Theory of Gravity" flags = "" graphic = "a.electricity" graphic_alt = "-" helptext = _("\ Allows irrigation without an adjacent water source, improves the \ effect of Amphitheaters, and increases city vision radius.\ ") [advance_electronics] name = _("Electronics") req1 = "The Corporation" req2 = "Electricity" flags = "" graphic = "a.electronics" graphic_alt = "-" [advance_engineering] name = _("Engineering") req1 = "Electricity" req2 = "Steam Engine" flags = "" graphic = "a.engineering" graphic_alt = "-" [advance_environmentalism] name = _("Environmentalism") req1 = "Recycling" req2 = "Space Flight" flags = "" graphic = "a.environmentalism" graphic_alt = "-" [advance_espionage] name = _("Espionage") req1 = "Communism" req2 = "Democracy" flags = "" graphic = "a.espionage" graphic_alt = "-" [advance_explosives] name = _("Explosives") req1 = "Gunpowder" req2 = "Chemistry" flags = "" graphic = "a.explosives" graphic_alt = "-" [advance_feudalism] name = _("Feudalism") req1 = "Iron Working" req2 = "Monarchy" flags = "" graphic = "a.feudalism" graphic_alt = "-" [advance_flight] name = _("Flight") req1 = "Combustion" req2 = "Tactics" flags = "Build_Airborne" graphic = "a.flight" graphic_alt = "-" [advance_fusion_power] name = _("Fusion Power") req1 = "Superconductors" req2 = "Labor Union" flags = "" graphic = "a.fusion_power" graphic_alt = "-" helptext = _("Makes it possible for Engineers to transform terrains.") [advance_genetic_engineering] name = _("Genetic Engineering") req1 = "Refrigeration" req2 = "The Corporation" flags = "" graphic = "a.genetic_engineering" graphic_alt = "-" [advance_guerilla_warfare] name = _("Guerilla Warfare") req1 = "Communism" req2 = "Tactics" flags = "" graphic = "a.guerilla_warfare" graphic_alt = "-" [advance_gunpowder] name = _("Gunpowder") req1 = "Invention" req2 = "Feudalism" graphic = "a.gunpowder" graphic_alt = "-" [advance_horseback_riding] name = _("Horseback Riding") req1 = "None" req2 = "None" flags = "" graphic = "a.horseback_riding" graphic_alt = "-" [advance_industrialization] name = _("Industrialization") req1 = "Railroad" req2 = "Banking" graphic = "a.industrialization" graphic_alt = "-" [advance_invention] name = _("Invention") req1 = "Bridge Building" req2 = "Literacy" flags = "" graphic = "a.invention" graphic_alt = "-" helptext = _("Halves the upgrade cost of your units.") [advance_iron_working] name = _("Iron Working") req1 = "Bronze Working" req2 = "Warrior Code" flags = "" graphic = "a.iron_working" graphic_alt = "-" [advance_labor_union] name = _("Labor Union") req1 = "Communism" req2 = "Mobile Warfare" flags = "" graphic = "a.labor_union" graphic_alt = "-" [advance_laser] name = _("Laser") req1 = "Computers" req2 = "Nuclear Power" flags = "" graphic = "a.laser" graphic_alt = "-" [advance_leadership] name = _("Leadership") req1 = "Chivalry" req2 = "Gunpowder" flags = "" graphic = "a.leadership" graphic_alt = "-" [advance_literacy] name = _("Literacy") req1 = "Writing" req2 = "Code of Laws" flags = "" graphic = "a.literacy" graphic_alt = "-" [advance_machine_tools] name = _("Machine Tools") req1 = "Steel" req2 = "Tactics" flags = "" graphic = "a.machine_tools" graphic_alt = "-" [advance_magnetism] name = _("Magnetism") req1 = "Seafaring" req2 = "Astronomy" flags = "" graphic = "a.magnetism" graphic_alt = "-" [advance_map_making] name = _("Map Making") req1 = "Alphabet" req2 = "None" flags = "" graphic = "a.map_making" graphic_alt = "-" [advance_masonry] name = _("Masonry") req1 = "None" req2 = "None" flags = "" graphic = "a.masonry" graphic_alt = "-" [advance_mass_production] name = _("Mass Production") req1 = "Automobile" req2 = "The Corporation" flags = "" graphic = "a.mass_production" graphic_alt = "-" [advance_mathematics] name = _("Mathematics") req1 = "Alphabet" req2 = "Masonry" flags = "" graphic = "a.mathematics" graphic_alt = "-" [advance_medicine] name = _("Medicine") req1 = "Philosophy" req2 = "Trade" flags = "" graphic = "a.medicine" graphic_alt = "-" ; /* xgettext:no-c-format */ helptext = _("\ Reduces the risk of plague in your cities by 30% of the base chance \ (this is additive with the benefits of any buildings).\ ") [advance_metallurgy] name = _("Metallurgy") req1 = "Gunpowder" req2 = "Mathematics" flags = "" graphic = "a.metallurgy" graphic_alt = "-" [advance_miniaturization] name = _("Miniaturization") req1 = "Combustion" req2 = "Electronics" flags = "" graphic = "a.miniaturization" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers, Engineers, and Transports to build \ oil platforms on Deep Ocean, required to get the bonus from \ Offshore Platforms.\ ") [advance_mobile_warfare] name = _("Mobile Warfare") req1 = "Automobile" req2 = "Machine Tools" flags = "" graphic = "a.mobile_warfare" graphic_alt = "-" [advance_monarchy] name = _("Monarchy") req1 = "Ceremonial Burial" req2 = "Code of Laws" flags = "" graphic = "a.monarchy" graphic_alt = "-" [advance_monotheism] name = _("Monotheism") req1 = "Astronomy" req2 = "Polytheism" flags = "" graphic = "a.monotheism" graphic_alt = "-" [advance_mysticism] name = _("Mysticism") req1 = "Ceremonial Burial" req2 = "None" flags = "" graphic = "a.mysticism" graphic_alt = "-" helptext = _("Improves the effect of Temples.") [advance_navigation] name = _("Navigation") req1 = "Invention" req2 = "Physics" flags = "" graphic = "a.navigation" graphic_alt = "-" [advance_nuclear_fission] name = _("Nuclear Fission") req1 = "Mass Production" req2 = "Atomic Theory" flags = "" graphic = "a.nuclear_fission" graphic_alt = "-" [advance_nuclear_power] name = _("Nuclear Power") req1 = "Nuclear Fission" req2 = "Miniaturization" flags = "" graphic = "a.nuclear_power" graphic_alt = "-" helptext = _("Gives sea units one extra move.") [advance_philosophy] name = _("Philosophy") req1 = "Mysticism" req2 = "Literacy" flags = "Bonus_Tech" bonus_message = _("Great philosophers from all the world join \ your civilization: you learn %s immediately.") graphic = "a.philosophy" graphic_alt = "-" [advance_physics] name = _("Physics") req1 = "The Wheel" req2 = "Magnetism" flags = "" graphic = "a.physics" graphic_alt = "-" [advance_plastics] name = _("Plastics") req1 = "Mass Production" req2 = "Robotics" flags = "" graphic = "a.plastics" graphic_alt = "-" [advance_polytheism] name = _("Polytheism") req1 = "Horseback Riding" req2 = "Ceremonial Burial" flags = "" graphic = "a.polytheism" graphic_alt = "-" [advance_pottery] name = _("Pottery") req1 = "None" req2 = "None" flags = "" graphic = "a.pottery" graphic_alt = "-" [advance_radio] name = _("Radio") req1 = "Flight" req2 = "Electronics" flags = "" graphic = "a.radio" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers and Engineers to build airstrips, \ airbases and buoys. Allows Transports to build buoys.\ ") [advance_railroad] name = _("?tech:Railroad") req1 = "Steam Engine" req2 = "Metallurgy" flags = "" graphic = "a.railroad" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers and Engineers to upgrade roads to \ railroads.\ "), _("\ For Despotism or Tribal governments, cancels the penalty to worked \ tiles with output greater than 2 (as if all your cities were always \ celebrating).\ ") [advance_recycling] name = _("Recycling") req1 = "Mass Production" req2 = "Sanitation" flags = "" graphic = "a.recycling" graphic_alt = "-" [advance_refining] name = _("Refining") req1 = "Explosives" req2 = "Industrialization" flags = "" graphic = "a.refining" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers and Engineers to upgrade \ mines to oil wells on Desert and Glacier tiles, for an extra production \ point.\ ") [advance_refrigeration] name = _("Refrigeration") req1 = "Sanitation" req2 = "Electricity" flags = "" graphic = "a.refrigeration" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers and Engineers to upgrade \ irrigation systems to farmland.\ ") [advance_robotics] name = _("Robotics") req1 = "Mobile Warfare" req2 = "Computers" flags = "" graphic = "a.robotics" graphic_alt = "-" [advance_rocketry] name = _("Rocketry") req1 = "Advanced Flight" req2 = "Miniaturization" flags = "" graphic = "a.rocketry" graphic_alt = "-" helptext = _("Doubles movement of nuclear units.") [advance_sanitation] name = _("Sanitation") req1 = "Bridge Building" req2 = "Medicine" flags = "" graphic = "a.sanitation" graphic_alt = "-" [advance_seafaring] name = _("Seafaring") req1 = "Pottery" req2 = "Map Making" flags = "" graphic = "a.seafaring" graphic_alt = "-" [advance_space_flight] name = _("Space Flight") req1 = "Computers" req2 = "Rocketry" flags = "" graphic = "a.space_flight" graphic_alt = "-" [advance_stealth] name = _("Stealth") req1 = "Plastics" req2 = "Space Flight" flags = "" graphic = "a.stealth" graphic_alt = "-" [advance_steam_engine] name = _("Steam Engine") req1 = "Chemistry" req2 = "Navigation" flags = "" graphic = "a.steam_engine" graphic_alt = "-" [advance_steel] name = _("Steel") req1 = "Engineering" req2 = "Industrialization" flags = "" graphic = "a.steel" graphic_alt = "-" [advance_superconductors] name = _("Superconductors") req1 = "Space Flight" req2 = "Laser" flags = "" graphic = "a.superconductors" graphic_alt = "-" helptext = _("\ Allows Settlers, Migrants, Workers and Engineers to upgrade railroads \ with maglev.\ ") [advance_tactics] name = _("Tactics") req1 = "Conscription" req2 = "Leadership" flags = "" graphic = "a.tactics" graphic_alt = "-" [advance_the_corporation] name = _("The Corporation") req1 = "Economics" req2 = "Industrialization" flags = "" graphic = "a.the_corporation" graphic_alt = "-" helptext = _("\ Halves the corruption of trade related to distance from the capital \ (or eliminates it for Federation governments).\ ") [advance_the_republic] name = _("The Republic") req1 = "Code of Laws" req2 = "Literacy" flags = "" graphic = "a.the_republic" graphic_alt = "-" [advance_the_wheel] name = _("The Wheel") req1 = "Horseback Riding" req2 = "None" flags = "" graphic = "a.the_wheel" graphic_alt = "-" [advance_theology] name = _("Theology") req1 = "Philosophy" req2 = "Monotheism" flags = "" graphic = "a.theology" graphic_alt = "-" helptext = _("Improves the effect of Cathedrals.") [advance_theory_of_gravity] name = _("Theory of Gravity") req1 = "Physics" req2 = "University" flags = "" graphic = "a.theory_of_gravity" graphic_alt = "-" [advance_trade] name = _("Trade") req1 = "Currency" req2 = "Pottery" flags = "" graphic = "a.trade" graphic_alt = "-" helptext = _("\ Halves the waste of production related to distance from the capital.\ ") [advance_university] name = _("University") req1 = "Mathematics" req2 = "Philosophy" flags = "" graphic = "a.university" graphic_alt = "-" [advance_warrior_code] name = _("Warrior Code") req1 = "None" req2 = "None" flags = "" graphic = "a.warrior_code" graphic_alt = "-" [advance_writing] name = _("Writing") req1 = "Alphabet" req2 = "None" flags = "" graphic = "a.writing" graphic_alt = "-"