Attempt to define a cattle herd unit
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@@ -59,6 +59,8 @@ class_flags =
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_("AttFromNonNative"), _("Can launch attack from non-native tiles.")
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_("Missile")
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_("CanPillage")
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_("CanGraze"), _("Can graze the land to reproduce.")
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_("CanSpawnWarrior"), _("Can spawn a warrior at the cost of some health.")
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_("CanFortify"),
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; /* xgettext:no-c-format */
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_("Gets a 50% defensive bonus while in cities.")
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@@ -164,6 +166,13 @@ flags = "TerrainSpeed", "DamageSlows", "CanOccupyCity", "BuildAnywhere",
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"TerrainDefense", "Airliftable", "NonNatBombardTgt",
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"Barracks", "Ground"
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[unitclass_herd]
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; /* TRANS: Unit class: used adjectivally */
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name =_("?unitclass:Herd")
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min_speed = 1
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hp_loss_pct = 0
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flags = "CanGraze", "CanSpawnWarrior", "Ground"
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[unitclass_land_small]
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; /* TRANS: Unit class: used adjectivally */
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name = _("?unitclass:Small Land")
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@@ -662,6 +671,39 @@ sufficient existing land). See the Terrain Alterations section \
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for more details.\
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")
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[unit_cattle_herd]
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name = _("Cattle herd")
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class = "Herd"
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;reqs
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obsolete_by = "None"
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graphic = "u.cattle_herd"
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graphic_alt = "-"
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sound_move = "m_cattle_herd"
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sound_move_alt = "m_generic"
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sound_fight = "f_generic"
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sound_fight_alt = "f_generic"
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build_cost = 10
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pop_cost = 1
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attack = 0
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defense = 1
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hitpoints = 50
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firepower = 0
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move_rate = 1
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vision_radius_sq = 2
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transport_cap = 0
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fuel = 2 ; Fuel is actually grass
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uk_happy = 1
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uk_shield = 1
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uk_food = 1
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uk_gold = 1
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tp_defense = "Blocked"
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flags = "Herd"
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roles = ""
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helptext = _("\
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A herd of cattle, the cornerstone of nomadic empires.\
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")
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[unit_warriors]
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name = _("Warriors")
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class = "Land"
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