Attempt to define a cattle herd unit
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+9
-8
@@ -623,15 +623,15 @@ warmer_wetter_result = "Swamp"
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warmer_drier_result = "Swamp"
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cooler_wetter_result = "Swamp"
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cooler_drier_result = "Tundra"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter"
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flags = "Starter", "CanHaveRiver"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter", "Herd"
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flags = "Starter", "CanHaveRiver", "Grazeable"
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property_green = 50
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property_temperate = 50
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color.r = 11
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color.g = 138
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color.b = 4
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helptext = _("\
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Grasslands afford exceptional agricultural opportunities.\
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Grasslands afford exceptional agricultural opportunities and can grow herds.\
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")
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[terrain_hills]
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@@ -674,7 +674,7 @@ warmer_wetter_result = "no"
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warmer_drier_result = "no"
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cooler_wetter_result = "no"
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cooler_drier_result = "no"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter", "Herd"
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flags = "Starter", "CanHaveRiver"
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property_green = 50
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property_mountainous = 30
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@@ -839,7 +839,7 @@ warmer_wetter_result = "Swamp"
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warmer_drier_result = "Desert"
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cooler_wetter_result = "Desert"
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cooler_drier_result = "Desert"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter", "Herd"
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flags = "Starter", "CanHaveRiver"
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property_green = 50
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property_temperate = 50
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@@ -946,7 +946,7 @@ warmer_wetter_result = "Swamp"
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warmer_drier_result = "Swamp"
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cooler_wetter_result = "Glacier"
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cooler_drier_result = "Desert"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter"
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native_to = "Land", "Small Land", "Merchant", "Big Land", "Air", "Missile", "Helicopter", "Herd"
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flags = "NoBarbs", "CanHaveRiver"
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property_cold = 50
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color.r = 188
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@@ -1247,6 +1247,7 @@ ui_name_base_airbase = _("?gui_type:Build Airstrip/Airbase")
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; by the 1 + sum of bonuses from the extras on the
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; "Natural" layer.
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; - "NoStackDeath" = Units inside do not die all at once when attacked
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; - "Grazeable" = Herd units can graze and reproduce on this tile
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; helptext = optional help text string; should escape all raw
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; newlines so that xgettext parsing works
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;
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@@ -1256,7 +1257,7 @@ ui_name_base_airbase = _("?gui_type:Build Airstrip/Airbase")
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name = _("Irrigation")
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category = "Infra"
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causes = "Irrigation"
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rmcauses = "Pillage"
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rmcauses = "Pillage", "Graze"
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graphic = "tx.irrigation"
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graphic_alt = "-"
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activity_gfx = "unit.irrigation"
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@@ -1480,7 +1481,7 @@ by other aircraft will cause the villagers to take fright and disband.\
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name = _("Farmland")
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category = "Infra"
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causes = "Irrigation"
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rmcauses = "Pillage"
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rmcauses = "Pillage", "Graze"
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graphic = "tx.farmland"
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graphic_alt = "-"
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activity_gfx = "unit.farmland"
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